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Independent Plants

Mechanical & Electrical Design
August- April 2019

Being in the presence of indoor plants has been shown to create a more positive mood, helping keep a positive mental health. (Shibata, 2004)

This project consisted of two different courses.

For the first course, Creative Programming, the project was focused on alerting plant owners when their plant needs watering. ​

​The prototype consisted of 3 parts: a water sensor, an Arduino and a screen monitor. All parts were connected by cable. The sensor was a plastic mushroom designed, so it would shield the cables to avoid getting wet when watering the plant. In order to read the need of water, the project needed two different codes, one for Arduino and another one in processing. The last part was a screen that showed the plant’s state, writing: “Needs water” or “It is sufficiently watered”.

For the second course, Creative Electronics, it was decided to improve on what was already worked on.

Independent plants is focused on helping plant owners in maintaining plants when they have a busy schedule. This product is completely independent of their keeper. By having a self-watering pot, it takes the stress out and be used in everyday life, making tasks easier and more practical as well as allowing users to go on holidays without giving their plants to friends or coming back to it dead. ​

Shibata, S. (2004, November 1). Effects of an indoor plant on creative task performance and mood. Wiley Online Library. https://onlinelibrary.wiley.com/doi/full/10.1111/j.1467-9450.2004.00419.x?casa_token=Z0twmC1zkAIAAAAA%3ANs0gzl-WOByYQsl7pzeJtF9vvRIBk1xsZeIV_83UEehaVJTf07p7C0aUYT1X9NnT8Nbr6xBdbQdSv34O

This project was greatly centered in the area of expertise of math, data and computing. Implementing circuits and combining components opened paths to better explaining the design of the products. For these reasons, I decided to expand my understanding of electronics since technology is an essential part of our society these days. The fundamentals of coding are also important, trial and error. This lesson is part of me as a designer as many times I will come across hardships that will be only overcome through trial and error. On the other hand, when these are completed, it will be one step forward to me evolving as a full designer.